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Abilities and boosts in Star Cluster Conquest

Every faction has three abilities with five levels each, and any faction can take boosts into a match. These tables list the exact effect, cooldown and values at level 1 and level 5, taken from the game itself.

Updated 2026-10-28

How abilities work

Solar Vanguard

AbilityEffectCooldown (s)Level 1Level 5
AfterburnerSpeeds up all your ships (speed bonus, duration).60+20%, 20 s+40%, 30 s
Solar LanceYour next fleet deals more damage (each ship counts for more than 1). Lasts 20 s or until you send.60+11%+33%
FurnaceAll your stars produce faster (multiplier, duration).120x1.28, 8 sx1.7, 14 s

Boreal Bastion

AbilityEffectCooldown (s)Level 1Level 5
WallOne of your stars takes less damage (reduction, duration).70-15%, 10 s-55%, 25 s
RetaliationOne of your stars shoots down enemy ships heading for it (range 150) for 14 s. The table value is the time between kills.700.4 s0.225 s
FortifyOne of your stars gets a higher ship limit and production for 25 s; ships above the limit stay (limit / production).80+50% / +80%+95% / +130%

Verdant Swarm

AbilityEffectCooldown (s)Level 1Level 5
ProliferateOne of your stars produces faster (multiplier, duration).60x1.3, 8 sx1.8, 12 s
BroodYour next fleet (20 s window) gains ships in flight, 1 every 0.4 s (extra ships).40+3+10
HiveAll your stars hold more ships for 30 s (extra limit).90+25%+60%

Void Wanderers

AbilityEffectCooldown (s)Level 1Level 5
RedirectChanges the destination of one of your fleets in flight. The cooldown drops with level.20 → 1220 s12 s
JumpA fleet in flight advances part of the way; the skipped terrain costs no losses (share of the route).3060%80%
VeilYour fleets and numbers disappear for rivals (duration).5015 s20 s

Celestial Armada

AbilityEffectCooldown (s)Level 1Level 5
MothershipA large ship crosses the map for 60 s, firing at the nearest enemy fleet or star (damage per 1.2 s / range).1801 / 902 / 130
LandingShips arrive from space at one of your stars and may exceed the limit (ships).7536
EscortYour next fleet absorbs damage from cannons, mines, terrain and defenses (not on arrival); expires in 20 s (damage absorbed).50515

Crimson Dominion

AbilityEffectCooldown (s)Level 1Level 5
Orbital MissileA missile hits an enemy star 1.1 s later and destroys ships, without capturing the star (ships destroyed).14036
Fire RainMissiles fall on random enemy stars, one every 0.35 s, 2 ships each (number of missiles).17024
SiegeOne enemy star produces slower (reduction, duration).120-20%, 15 s-32%, 20 s

Boosts

BoostEffect
ShieldOne of your stars absorbs 10 damage before losing ships, for 20 s.
Quick Reinforcement3 ships arrive at one of your stars.
EMPStops the production and active defenses (cannon, Retaliation) of an enemy star for 10 s.
Deep Space MineStays at a point on the map (radius 16) and explodes on the first fleet that passes, yours or an enemy: 5 damage.

To see how each faction plays, read factions. To put all this to use in a match, read the strategy guide.

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