Star Cluster Conquest campaign guide: all 30 levels
The campaign has 30 levels. This page lists every one: what it teaches, who you face and the time for three stars. Use it to pick where to practice and to know what is coming.
Updated 2026-10-28
How the campaign is organized
- Levels 1 to 5: a guided tutorial, one piece at a time. You face an easy defensive AI, and these levels have no names and no ads.
- Levels 6 to 20: each adds something new (special stars, black holes, storms, stronger AIs and more than one rival).
- Levels 21 to 30: introduce the Verdant Swarm (21) and the Void Wanderers (26) as rivals, on large maps. Level 30 is the finale, with three AIs.
- Stars: each level gives 1 to 3 stars by time. The "3 stars by" column is the maximum time for all three.
The 30 levels
| Level | What it introduces | Rivals | 3 stars by |
|---|---|---|---|
| 1 | Sending a fleet and choosing the percentage | defensive (easy) | 40 s |
| 2 | Star production and limit | defensive (easy) | 60 s |
| 3 | Neutral stars | defensive (easy) | 70 s |
| 4 | First ability | defensive (easy) | 80 s |
| 5 | First boost | defensive (easy) | 90 s |
| 6 | Accelerated Production star | defensive (easy) | 140 s |
| 7 | Reinforced Attack star | aggressive (easy) | 140 s |
| 8 | Reinforced Defense star | hoarder (easy) | 155 s |
| 9 | Star with a Cannon | defensive (normal) | 145 s |
| 10 | Black hole in the path | aggressive (normal) | 120 s |
| 11 | Two black holes | defensive (normal) | 170 s |
| 12 | Storms on the routes | hoarder (normal) | 145 s |
| 13 | Storm and black hole together | aggressive (normal) | 135 s |
| 14 | Terrain and special stars together | hoarder (normal) | 125 s |
| 15 | Aggressive AI on hard | aggressive (hard) | 160 s |
| 16 | Hoarder AI on hard | hoarder (hard) | 150 s |
| 17 | Two AIs that also fight each other | aggressive (normal), defensive (normal) | 175 s |
| 18 | Two AIs and terrain | hoarder (normal), aggressive (normal) | 195 s |
| 19 | Two AIs on hard | aggressive (hard), hoarder (hard) | 155 s |
| 20 | Three AIs at once | aggressive (normal), defensive (hard), hoarder (normal) | 185 s |
| 21 | New rival: Verdant Swarm | defensive (normal) | 170 s |
| 22 | Fleets that grow in flight | aggressive (normal) | 150 s |
| 23 | Large map: use two fingers | hoarder (normal) | 155 s |
| 24 | Aggressive Verdant Swarm on hard | aggressive (hard) | 140 s |
| 25 | Verdant Swarm and Boreal Bastion on a large map | aggressive (normal), defensive (normal) | 195 s |
| 26 | New rival: Void Wanderers | aggressive (normal) | 160 s |
| 27 | Fleets that jump over terrain | defensive (hard) | 150 s |
| 28 | Hidden numbers on a large map | hoarder (hard) | 180 s |
| 29 | Void Wanderers and Verdant Swarm on hard | aggressive (hard), hoarder (hard) | 190 s |
| 30 | Finale: three AIs on a large map | aggressive (hard), defensive (hard), hoarder (normal) | 245 s |
Times and level setups are from version 1.2.0 and may change in updates.
How to approach the campaign
- Play the levels in order. Each one introduces something the next one uses.
- Win first and chase three stars afterwards by replaying the level. Time is the criterion, and fast, decisive moves are what earn stars.
- On levels with two or three AIs (17 to 20, 25, 29 and 30), remember the AIs also fight each other. The strategy guide shows how to take advantage.
- If a level stalls you, practice the situation in a skirmish against an easy opponent and come back. See game modes.
For rules and controls, read how to play. The abilities you unlock with Credits are in abilities and boosts.